Magic Leap raised billions but its headset flopped. Now it's trying again
In 2018, Magic Leap released an augmented reality headset that could show crisp, three-dimensional images as though they were right in front of you on a coffee table or living room floor. It was years in the making, and came after the company raised billions in funding — and it was a flop.
Now,
the company is trying again, with plans to launch a new headset later
this year. But this time, it's doing some things very differently. For
starters, Magic Leap is no longer aiming the product at developers and
other early adopters who it had hoped would come up with compelling uses
for it (and then, perhaps, drive consumers to pick it up). Instead,
it's focusing on a narrow range of companies that might find its AR
offering more useful and also be less intimidated by the price tag,
which has yet to be announced but will continue to run more than $2,000
per headset.
The
company is also hoping its timing will be better in 2022. While the
market for AR headsets is still tiny, a related technology — virtual
reality — is growing at a rapid clip thanks to the popularity of Meta's
Oculus Quest 2 headset. (While virtual reality headsets can give the
wearer a sense that they're in an entirely different world, AR headsets
mix the real and the virtual.) Growing comfort with headsets in general
and interest in the idea of a "metaverse" — that still-squishy concept
of an interconnected virtual world — could help Magic Leap gain fans.
"Absolutely,
we're taking it," Magic Leap CEO Peggy Johnson, who took over after
founder and CEO Rony Abovitz left the company in 2020, told CNN Business
this week about the broader embrace of headsets. Despite the fact that
VR has been taking up much of the conversation, Meta's announcement in
late 2021 that it would focus on building a metaverse "was a tailwind"
for Magic Leap, she added.
Johnson,
who was previously an executive at Microsoft, said Magic Leap is
pushing the headset toward three types of business uses: visualizing
objects in 3-D; training employees (such as for medical procedures); and getting remote assistance (such as a factory worker who needs help fixing a piece of machinery).
The buzzy, secretive, South Florida-based startup has raised well over $3 billion from investors since 2014 (including $500 million in October),
with the promise of building a headset that can mix digital imagery
with reality in ways that appear realistic and dynamic. Sales of its
initial headset reportedly came up short, and the company reportedly laid off half its workforce in the early months of the pandemic. Just over a month later, in late May 2020, Abovitz resigned.
The
strategy for Magic Leap 2 sounds much like competitor Microsoft's
approach with its HoloLens headset, but is also a continuation of a
strategy Magic Leap said it deployed in 2019, when it pushed its first headset to businesses.
The
Magic Leap 2 is somewhat lighter, more powerful, and sleeker than its
predecessor, Magic Leap 1. It has a field of view that's nearly twice as
large (though still much smaller than what humans can typically see
with the naked eye) making it possible to see bigger digital objects
close up. It has a feature that essentially functions like a dimmer
switch for the real world, allowing the wearer to turn the ambient light
streaming through the headset's lenses down (or off) in order to focus
on digital objects. As with the Magic Leap 1, the new headset connects
to a circular computer that needs to be connected to the user's clothing
or worn with a shoulder strap, and works with a handheld controller.
Magic
Leap 2 doesn't yet have a release date; the company said it is coming
in the third quarter of the year, which means late summer or in the
fall. The company also won't provide a price beyond that it will be more
expensive than ML 1, which Magic Leap currently sells for $2,295 and up. (For comparison, the cheapest version of the HoloLens 2 costs $3,500.)
Magic
Leap let CNN Business try out its new headset this week, via several
short demos in San Francisco. With mid-morning sunlight streaming
through several large windows, I got a glimpse at an app for tracking
and monitoring wildfires. It showed a topographic view of an area where a
wildfire was spreading, set atop a round tabletop, while a
two-dimensional map was affixed to an actual wall behind it. I could use
the handheld controller to tap virtual icons — which could be seen from
various viewpoints around the table as I moved from left to right — to
see the paths of emergency helicopters and their supply levels, or video
of the fire itself.
The
digital images looked fairly solid, and I was able to move a virtual
slider to blacken out the ambient light in the room, highlighting the
images while the actual objects and people around me disappeared. All
the while, the fan from the headset's wearable computer hissed.
Despite
the new focus on business customers, Johnson does envision Magic Leap
offering an AR headset for consumers, as Abovitz originally had hoped —
eventually. But Johnson, whose past work includes more than two decades
at mobile chip maker Qualcomm, thinks that, like the popularization of
mobile phones, it's "going to take time."
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